unreal.PropertyAnimatorCorePresetBase

class unreal.PropertyAnimatorCorePresetBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Abstract Base class to define preset for animators with custom properties and options Will get registered automatically by the subsystem Should remain transient and stateless

C++ Source:

  • Plugin: PropertyAnimatorCore

  • Module: PropertyAnimatorCore

  • File: PropertyAnimatorCorePresetBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • preset_content (str): [Read-Only] Preset stringify content

  • preset_display_name (Text): [Read-Only] Name used to display this preset to the user

  • preset_format (Name): [Read-Only] Format used for the preset content

  • preset_name (Name): [Read-Only] Name used to identify this preset

  • preset_version (int32): [Read-Only] Version of this preset for diffs