unreal.PropertyAnimatorCorePresetBase¶
- class unreal.PropertyAnimatorCorePresetBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAbstract Base class to define preset for animators with custom properties and options Will get registered automatically by the subsystem Should remain transient and stateless
C++ Source:
Plugin: PropertyAnimatorCore
Module: PropertyAnimatorCore
File: PropertyAnimatorCorePresetBase.h
Editor Properties: (see get_editor_property/set_editor_property)
preset_content(str): [Read-Only] Preset stringify contentpreset_display_name(Text): [Read-Only] Name used to display this preset to the userpreset_format(Name): [Read-Only] Format used for the preset contentpreset_name(Name): [Read-Only] Name used to identify this presetpreset_version(int32): [Read-Only] Version of this preset for diffs