unreal.ProgressBarStyle
¶
- class unreal.ProgressBarStyle(background_image: SlateBrush = Ellipsis, fill_image: SlateBrush = Ellipsis, marquee_image: SlateBrush = Ellipsis, enable_fill_animation: bool = False)¶
Bases:
SlateWidgetStyle
Represents the appearance of an SProgressBar
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
background_image
(SlateBrush): [Read-Write] Background Image: Background image to use for the progress barenable_fill_animation
(bool): [Read-Write] Enable Fill Animation: Enables a simple animation on the fill image to give the appearance that progress has not stalled. Disable this if you have a custom material which animates itself. This requires a pattern in your material or texture to give the appearance of movement. A solid color will show no movement.fill_image
(SlateBrush): [Read-Write] Fill Image: Foreground image to use for the progress barmarquee_image
(SlateBrush): [Read-Write] Marquee Image: Image to use for marquee mode
- property background_image: SlateBrush¶
[Read-Write] Background Image: Background image to use for the progress bar
- Type:
- property enable_fill_animation: bool¶
[Read-Write] Enable Fill Animation: Enables a simple animation on the fill image to give the appearance that progress has not stalled. Disable this if you have a custom material which animates itself. This requires a pattern in your material or texture to give the appearance of movement. A solid color will show no movement.
- Type:
(bool)
- property fill_image: SlateBrush¶
[Read-Write] Fill Image: Foreground image to use for the progress bar
- Type:
- property marquee_image: SlateBrush¶
[Read-Write] Marquee Image: Image to use for marquee mode
- Type: