unreal.ProgressBar
¶
- class unreal.ProgressBar(outer=None, name='None')¶
Bases:
unreal.Widget
The progress bar widget is a simple bar that fills up that can be restyled to fit any number of uses.
No Children
C++ Source:
Module: UMG
File: ProgressBar.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.bar_fill_type
(ProgressBarFillType): [Read-Write] Defines if this progress bar fills Left to right or right to leftborder_padding
(Vector2D): [Read-Write] Border Paddingcan_children_be_accessible
(bool): [Read-Write] Whether or not children of this widget can appear as distinct accessible widgets.clipping
(WidgetClipping): [Read-Write] Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
cursor
(MouseCursor): [Read-Write] The cursor to show when the mouse is over the widgetfill_color_and_opacity
(LinearColor): [Read-Write] Fill Color and Opacityflow_direction_preference
(FlowDirectionPreference): [Read-Write] Allows you to set a new flow directionis_enabled
(bool): [Read-Write] Sets whether this widget can be modified interactively by the useris_marquee
(bool): [Read-Write] Is Marqueeis_volatile
(bool): [Read-Write] If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation
(WidgetNavigation): [Read-Write] The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.override_accessible_defaults
(bool): [Read-Write] Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorpercent
(float): [Read-Write] Used to determine the fill position of the progress bar ranging 0..1render_opacity
(float): [Read-Write] The opacity of the widgetrender_transform
(WidgetTransform): [Read-Write] The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.render_transform_pivot
(Vector2D): [Read-Write] The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.slot
(PanelSlot): [Read-Write] The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text
(Text): [Read-Write] Tooltip text to show when the user hovers over the widget with the mousetool_tip_widget
(Widget): [Read-Only] Tooltip widget to show when the user hovers over the widget with the mousevisibility
(SlateVisibility): [Read-Write] The visibility of the widgetwidget_style
(ProgressBarStyle): [Read-Write] The progress bar style
- property bar_fill_type¶
[Read-Only] Defines if this progress bar fills Left to right or right to left
- Type
- property fill_color_and_opacity¶
[Read-Only] Fill Color and Opacity
- Type
- property percent¶
[Read-Only] Used to determine the fill position of the progress bar ranging 0..1
- Type
(float)
- set_fill_color_and_opacity(color) → None¶
Sets the fill color of the progress bar.
- Parameters
color (LinearColor) –
- set_is_marquee(inb_is_marquee) → None¶
Sets the progress bar to show as a marquee.
- Parameters
inb_is_marquee (bool) –
- set_percent(percent) → None¶
Sets the current value of the ProgressBar.
- Parameters
percent (float) –
- property widget_style¶
[Read-Write] The progress bar style
- Type