unreal.ProfileGoCommandAPT

class unreal.ProfileGoCommandAPT(group: str = '', command: str = '', wait: float = 0.0, log: str = '', copy_output_to_game_log: bool = False, wait_for_callback: bool = False)

Bases: StructBase

Profile Go Command APT

C++ Source:

  • Plugin: AutomatedPerfTesting

  • Module: AutomatedPerfTesting

  • File: ProfileGo.h

Editor Properties: (see get_editor_property/set_editor_property)

  • command (str): [Read-Write]

  • copy_output_to_game_log (bool): [Read-Write]

  • group (str): [Read-Write]

  • log (str): [Read-Write]

  • wait (float): [Read-Write]

  • wait_for_callback (bool): [Read-Write]

property command: str

[Read-Write]

Type:

(str)

property copy_output_to_game_log: bool

[Read-Write]

Type:

(bool)

property group: str

[Read-Write]

Type:

(str)

property log: str

[Read-Write]

Type:

(str)

property wait: float

[Read-Write]

Type:

(float)

property wait_for_callback: bool

[Read-Write]

Type:

(bool)