unreal.ProceduralVegetationGraphInstance

class unreal.ProceduralVegetationGraphInstance(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGGraphInstance

Procedural Vegetation Graph Instance

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: ProceduralVegetation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (Text): [Read-Write] Can override the category of this instance.

  • color (LinearColor): [Read-Write] Override of the color for the subgraph node for this graph.

  • description (Text): [Read-Write] Can override the description of this instance.

  • expose_to_library (bool): [Read-Write]

  • graph (PCGGraphInterface): [Read-Write]

  • is_template (bool): [Read-Write]

  • override_category (bool): [Read-Write]

  • override_color (bool): [Read-Write]

  • override_description (bool): [Read-Write]

  • override_title (bool): [Read-Write]

  • parameters_overrides (PCGOverrideInstancedPropertyBag): [Read-Write]

  • procedural_vegetation (ProceduralVegetationInterface): [Read-Write]

  • title (Text): [Read-Write] Override of the title for the subgraph node for this graph.

  • tool_data_overrides (PCGGraphInstanceToolDataOverrides): [Read-Write] Override information for tool usage.

property procedural_vegetation: ProceduralVegetationInterface

[Read-Only]

Type:

(ProceduralVegetationInterface)