unreal.ProcMeshVertex

class unreal.ProcMeshVertex(position: Vector = Ellipsis, normal: Vector = Ellipsis, tangent: ProcMeshTangent = Ellipsis, color: Color = Ellipsis, uv0: Vector2D = Ellipsis, uv1: Vector2D = Ellipsis, uv2: Vector2D = Ellipsis, uv3: Vector2D = Ellipsis)

Bases: StructBase

One vertex for the procedural mesh, used for storing data internally

C++ Source:

  • Plugin: ProceduralMeshComponent

  • Module: ProceduralMeshComponent

  • File: ProceduralMeshComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (Color): [Read-Write] Color: Vertex color

  • normal (Vector): [Read-Write] Normal: Vertex normal

  • position (Vector): [Read-Write] Position: Vertex position

  • tangent (ProcMeshTangent): [Read-Write] Tangent: Vertex tangent

  • uv0 (Vector2D): [Read-Write] UV0: Vertex texture co-ordinate

  • uv1 (Vector2D): [Read-Write] UV1: Vertex texture co-ordinate

  • uv2 (Vector2D): [Read-Write] UV2: Vertex texture co-ordinate

  • uv3 (Vector2D): [Read-Write] UV3: Vertex texture co-ordinate

property color: Color

[Read-Write] Color: Vertex color

Type:

(Color)

property normal: Vector

[Read-Write] Normal: Vertex normal

Type:

(Vector)

property position: Vector

[Read-Write] Position: Vertex position

Type:

(Vector)

property tangent: ProcMeshTangent

[Read-Write] Tangent: Vertex tangent

Type:

(ProcMeshTangent)

property uv0: Vector2D

[Read-Write] UV0: Vertex texture co-ordinate

Type:

(Vector2D)

property uv1: Vector2D

[Read-Write] UV1: Vertex texture co-ordinate

Type:

(Vector2D)

property uv2: Vector2D

[Read-Write] UV2: Vertex texture co-ordinate

Type:

(Vector2D)

property uv3: Vector2D

[Read-Write] UV3: Vertex texture co-ordinate

Type:

(Vector2D)