unreal.ProcMeshVertex
¶
- class unreal.ProcMeshVertex(position: Vector = Ellipsis, normal: Vector = Ellipsis, tangent: ProcMeshTangent = Ellipsis, color: Color = Ellipsis, uv0: Vector2D = Ellipsis, uv1: Vector2D = Ellipsis, uv2: Vector2D = Ellipsis, uv3: Vector2D = Ellipsis)¶
Bases:
StructBase
One vertex for the procedural mesh, used for storing data internally
C++ Source:
Plugin: ProceduralMeshComponent
Module: ProceduralMeshComponent
File: ProceduralMeshComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(Color): [Read-Write] Color: Vertex colornormal
(Vector): [Read-Write] Normal: Vertex normalposition
(Vector): [Read-Write] Position: Vertex positiontangent
(ProcMeshTangent): [Read-Write] Tangent: Vertex tangentuv0
(Vector2D): [Read-Write] UV0: Vertex texture co-ordinateuv1
(Vector2D): [Read-Write] UV1: Vertex texture co-ordinateuv2
(Vector2D): [Read-Write] UV2: Vertex texture co-ordinateuv3
(Vector2D): [Read-Write] UV3: Vertex texture co-ordinate
- property tangent: ProcMeshTangent¶
[Read-Write] Tangent: Vertex tangent
- Type: