unreal.ProcMeshVertex
¶
- class unreal.ProcMeshVertex(position=[0.0, 0.0, 0.0], normal=[0.0, 0.0, 1.0], tangent=[[1.0, 0.0, 0.0], False], color=[255, 255, 255, 255], uv0=[0.0, 0.0], uv1=[0.0, 0.0], uv2=[0.0, 0.0], uv3=[0.0, 0.0])¶
Bases:
unreal.StructBase
One vertex for the procedural mesh, used for storing data internally
C++ Source:
Plugin: ProceduralMeshComponent
Module: ProceduralMeshComponent
File: ProceduralMeshComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(Color): [Read-Write] Vertex colornormal
(Vector): [Read-Write] Vertex normalposition
(Vector): [Read-Write] Vertex positiontangent
(ProcMeshTangent): [Read-Write] Vertex tangentuv0
(Vector2D): [Read-Write] Vertex texture co-ordinateuv1
(Vector2D): [Read-Write] Vertex texture co-ordinateuv2
(Vector2D): [Read-Write] Vertex texture co-ordinateuv3
(Vector2D): [Read-Write] Vertex texture co-ordinate
- property tangent¶
[Read-Write] Vertex tangent
- Type