unreal.PriorityAttenuationMethod
¶
- class unreal.PriorityAttenuationMethod¶
Bases:
unreal.EnumBase
EPriority Attenuation Method
C++ Source:
Module: Engine
File: SoundAttenuation.h
- CUSTOM_CURVE¶
A priority attenuation based on a supplied curve
- Type
1
- LINEAR¶
A priority attenuation based on linear interpolation between a distance range and priority attenuation range
- Type
0
- MANUAL¶
A manual priority attenuation (Uses the specified constant value. Useful for 2D sounds.)
- Type
2