unreal.PriorityAttenuationMethod

class unreal.PriorityAttenuationMethod

Bases: unreal.EnumBase

EPriority Attenuation Method

C++ Source:

  • Module: Engine

  • File: SoundAttenuation.h

CUSTOM_CURVE

A priority attenuation based on a supplied curve

Type

1

LINEAR

A priority attenuation based on linear interpolation between a distance range and priority attenuation range

Type

0

MANUAL

A manual priority attenuation (Uses the specified constant value. Useful for 2D sounds.)

Type

2