unreal.PrimaryAssetTypeInfo¶
- class unreal.PrimaryAssetTypeInfo¶
Bases:
StructBaseStructure with publicly exposed information about an asset type. These can be loaded out of a config file.
C++ Source:
Module: Engine
File: AssetManagerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_base_class(Class): [Read-Write] Base Class of all assets of this typedirectories(Array[DirectoryPath]): [Read-Write] Directories to search for this asset typehas_blueprint_classes(bool): [Read-Write] True if the assets loaded are blueprints classes, false if they are normal UObjectsis_editor_only(bool): [Read-Write] True if this type is editor only. Disable this to consider content that is part of the engine or engine plugins.primary_asset_type(Name): [Read-Write] The logical name for this type of Primary Assetrules(PrimaryAssetRules): [Read-Write] Default management rules for this type, individual assets can be overriddenspecific_assets(Array[SoftObjectPath]): [Read-Write] Individual assets to scan