unreal.PrimaryAssetType
¶
- class unreal.PrimaryAssetType(name: Name = 'None')¶
Bases:
StructBase
A type of primary asset, used by the Asset Manager system. note: The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectPrimaryAssetId.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] Name: The Type of this object, by default its base class’s name
- __eq__(other: object) bool ¶
Overloads:
PrimaryAssetType
Returns true if the values are equal (A == B)
- __ne__(other: object) bool ¶
Overloads:
PrimaryAssetType
Returns true if the values are not equal (A != B)
- get_primary_asset_id_list() Array[PrimaryAssetId] ¶
Returns list of PrimaryAssetIds for a PrimaryAssetType
- Returns:
out_primary_asset_id_list (Array[PrimaryAssetId]):
- Return type: