unreal.PrimaryAssetCookRule
¶
- class unreal.PrimaryAssetCookRule¶
Bases:
unreal.EnumBase
Rule about when to cook/ship a primary asset
C++ Source:
Module: Engine
File: AssetManagerTypes.h
- ALWAYS_COOK¶
Asset will always be cooked, in both production and development.
- Type
4
- DEVELOPMENT_ALWAYS_COOK¶
Asset will always be cooked in development, but should never be cooked in a production build.
- Type
3
- DEVELOPMENT_COOK¶
Asset will be cooked in development if something else depends on it, but will never be cooked in a production build.
- Type
2
- NEVER_COOK¶
Asset should never be cooked/shipped in any situation. An error will be generated if something depends on it.
- Type
1
- UNKNOWN¶
Nothing is known about this asset specifically. It will cook if something else depends on it.
- Type
0