unreal.PredictProjectilePathResult
¶
- class unreal.PredictProjectilePathResult(path_data: Array[PredictProjectilePathPointData] = [], last_trace_destination: PredictProjectilePathPointData = Ellipsis, hit_result: HitResult = Ellipsis)¶
Bases:
StructBase
Container for the result of a projectile path trace (using PredictProjectilePath).
C++ Source:
Module: Engine
File: GameplayStaticsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
hit_result
(HitResult): [Read-Only] Hit Result: Hit along the trace, if tracing with collision was enabled.last_trace_destination
(PredictProjectilePathPointData): [Read-Only] Last Trace Destination: Info on the last point we tried to trace to, which may have been beyond the final hit.path_data
(Array[PredictProjectilePathPointData]): [Read-Only] Path Data: Info for each point on the path.
- property hit_result: HitResult¶
[Read-Only] Hit Result: Hit along the trace, if tracing with collision was enabled.
- Type:
- property last_trace_destination: PredictProjectilePathPointData¶
[Read-Only] Last Trace Destination: Info on the last point we tried to trace to, which may have been beyond the final hit.
- Type:
- property path_data: Array[PredictProjectilePathPointData]¶
[Read-Only] Path Data: Info for each point on the path.
- Type: