unreal.PredictProjectilePathResult
¶
- class unreal.PredictProjectilePathResult(path_data=[], last_trace_destination=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], hit_result=[False, False, 1.0, 0.0, [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], None, None, None, 'None', 0, 0, 0, [0.0, 0.0, 0.0], [0.0, 0.0, 0.0]])¶
Bases:
unreal.StructBase
Container for the result of a projectile path trace (using PredictProjectilePath).
C++ Source:
Module: Engine
File: GameplayStaticsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
hit_result
(HitResult): [Read-Only] Hit along the trace, if tracing with collision was enabled.last_trace_destination
(PredictProjectilePathPointData): [Read-Only] Info on the last point we tried to trace to, which may have been beyond the final hit.path_data
(Array(PredictProjectilePathPointData)): [Read-Only] Info for each point on the path.
- property hit_result¶
[Read-Only] Hit along the trace, if tracing with collision was enabled.
- Type
- property last_trace_destination¶
[Read-Only] Info on the last point we tried to trace to, which may have been beyond the final hit.
- property path_data¶
[Read-Only] Info for each point on the path.
- Type