unreal.PredictProjectilePathPointData
¶
- class unreal.PredictProjectilePathPointData(location: Vector = Ellipsis, velocity: Vector = Ellipsis, time: float = 0.0)¶
Bases:
StructBase
Data about a single point in a projectile path trace.
C++ Source:
Module: Engine
File: GameplayStaticsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
location
(Vector): [Read-Only] Location: Location of this pointtime
(float): [Read-Only] Time: Elapsed time at this point from the start of the trace.velocity
(Vector): [Read-Only] Velocity: Velocity at this point