unreal.PredictProjectilePathPointData

class unreal.PredictProjectilePathPointData(location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], time=0.0)

Bases: unreal.StructBase

Data about a single point in a projectile path trace.

C++ Source:

  • Module: Engine

  • File: GameplayStaticsTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Only] Location of this point

  • time (float): [Read-Only] Elapsed time at this point from the start of the trace.

  • velocity (Vector): [Read-Only] Velocity at this point

property location

[Read-Only] Location of this point

Type

(Vector)

property time

[Read-Only] Elapsed time at this point from the start of the trace.

Type

(float)

property velocity

[Read-Only] Velocity at this point

Type

(Vector)