unreal.PredictProjectilePathPointData
¶
- class unreal.PredictProjectilePathPointData(location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], time=0.0)¶
Bases:
unreal.StructBase
Data about a single point in a projectile path trace.
C++ Source:
Module: Engine
File: GameplayStaticsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
location
(Vector): [Read-Only] Location of this pointtime
(float): [Read-Only] Elapsed time at this point from the start of the trace.velocity
(Vector): [Read-Only] Velocity at this point