unreal.PredictProjectilePathPointData¶
- class unreal.PredictProjectilePathPointData(location: Vector = Ellipsis, velocity: Vector = Ellipsis, time: float = 0.0)¶
Bases:
StructBaseData about a single point in a projectile path trace.
C++ Source:
Module: Engine
File: GameplayStaticsTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
location(Vector): [Read-Only] Location of this pointtime(float): [Read-Only] Elapsed time at this point from the start of the trace.velocity(Vector): [Read-Only] Velocity at this point