unreal.PoseSnapshot

class unreal.PoseSnapshot(local_transforms: None = [], bone_names: None = [], skeletal_mesh_name: Name = 'None', snapshot_name: Name = 'None', is_valid: bool = False)

Bases: StructBase

A pose for a skeletal mesh

C++ Source:

  • Module: Engine

  • File: PoseSnapshot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array[Name]): [Read-Write] Array of bone names (corresponding to LocalTransforms)

  • is_valid (bool): [Read-Write] Whether the pose is valid

  • local_transforms (Array[Transform]): [Read-Write] Array of transforms per-bone

  • skeletal_mesh_name (Name): [Read-Write] The name of the skeletal mesh that was used to take this snapshot

  • snapshot_name (Name): [Read-Write] The name for this snapshot

property bone_names: None

[Read-Write] Array of bone names (corresponding to LocalTransforms)

Type:

(Array[Name])

property is_valid: bool

[Read-Write] Whether the pose is valid

Type:

(bool)

property local_transforms: None

[Read-Write] Array of transforms per-bone

Type:

(Array[Transform])

property skeletal_mesh_name: Name

[Read-Write] The name of the skeletal mesh that was used to take this snapshot

Type:

(Name)

property snapshot_name: Name

[Read-Write] The name for this snapshot

Type:

(Name)