unreal.PoseSnapshot

class unreal.PoseSnapshot(local_transforms: Array[Transform] = [], bone_names: Array[Name] = [], skeletal_mesh_name: Name = 'None', snapshot_name: Name = 'None', is_valid: bool = False)

Bases: StructBase

A pose for a skeletal mesh

C++ Source:

  • Module: Engine

  • File: PoseSnapshot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array[Name]): [Read-Write] Bone Names: Array of bone names (corresponding to LocalTransforms)

  • is_valid (bool): [Read-Write] Is Valid: Whether the pose is valid

  • local_transforms (Array[Transform]): [Read-Write] Local Transforms: Array of transforms per-bone

  • skeletal_mesh_name (Name): [Read-Write] Skeletal Mesh Name: The name of the skeletal mesh that was used to take this snapshot

  • snapshot_name (Name): [Read-Write] Snapshot Name: The name for this snapshot

property bone_names: Array[Name]

[Read-Write] Bone Names: Array of bone names (corresponding to LocalTransforms)

Type:

(Array[Name])

property is_valid: bool

[Read-Write] Is Valid: Whether the pose is valid

Type:

(bool)

property local_transforms: Array[Transform]

[Read-Write] Local Transforms: Array of transforms per-bone

Type:

(Array[Transform])

property skeletal_mesh_name: Name

[Read-Write] Skeletal Mesh Name: The name of the skeletal mesh that was used to take this snapshot

Type:

(Name)

property snapshot_name: Name

[Read-Write] Snapshot Name: The name for this snapshot

Type:

(Name)