unreal.PoseSnapshot
¶
- class unreal.PoseSnapshot(local_transforms: Array[Transform] = [], bone_names: Array[Name] = [], skeletal_mesh_name: Name = 'None', snapshot_name: Name = 'None', is_valid: bool = False)¶
Bases:
StructBase
A pose for a skeletal mesh
C++ Source:
Module: Engine
File: PoseSnapshot.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_names
(Array[Name]): [Read-Write] Bone Names: Array of bone names (corresponding to LocalTransforms)is_valid
(bool): [Read-Write] Is Valid: Whether the pose is validlocal_transforms
(Array[Transform]): [Read-Write] Local Transforms: Array of transforms per-boneskeletal_mesh_name
(Name): [Read-Write] Skeletal Mesh Name: The name of the skeletal mesh that was used to take this snapshotsnapshot_name
(Name): [Read-Write] Snapshot Name: The name for this snapshot
- property bone_names: Array[Name]¶
[Read-Write] Bone Names: Array of bone names (corresponding to LocalTransforms)
- property local_transforms: Array[Transform]¶
[Read-Write] Local Transforms: Array of transforms per-bone