unreal.PoseSnapshot
¶
- class unreal.PoseSnapshot(local_transforms=[], bone_names=[], skeletal_mesh_name='None', snapshot_name='None', is_valid=False)¶
Bases:
unreal.StructBase
A pose for a skeletal mesh
C++ Source:
Module: Engine
File: PoseSnapshot.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_names
(Array(Name)): [Read-Write] Array of bone names (corresponding to LocalTransforms)is_valid
(bool): [Read-Write] Whether the pose is validlocal_transforms
(Array(Transform)): [Read-Write] Array of transforms per-boneskeletal_mesh_name
(Name): [Read-Write] The name of the skeletal mesh that was used to take this snapshotsnapshot_name
(Name): [Read-Write] The name for this snapshot
- property bone_names¶
[Read-Write] Array of bone names (corresponding to LocalTransforms)