unreal.PoseSearchTrajectory_WorldCollisionResults¶
- class unreal.PoseSearchTrajectory_WorldCollisionResults(time_to_land: float = 0.0, land_speed: float = 0.0)¶
Bases:
StructBasePose Search Trajectory World Collision Results
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchTrajectoryLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
land_speed(float): [Read-Only]time_to_land(float): [Read-Only]