unreal.PoseSearchSchema¶
- class unreal.PoseSearchSchema(outer=None, name='None')¶
Bases:
unreal.DataAssetSpecifies the format of a pose search index. At runtime, queries are built according to the schema for searching.
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearch.h
Editor Properties: (see get_editor_property/set_editor_property)
bones(Array(BoneReference)): [Read-Write] Bonesdata_preprocessor(PoseSearchDataPreprocessor): [Read-Write] Data Preprocessorpose_sample_times(Array(float)): [Read-Write] Pose Sample Timessample_rate(int32): [Read-Write] Sample Rateskeleton(Skeleton): [Read-Write] Skeletontrajectory_sample_distances(Array(float)): [Read-Write] Trajectory Sample Distancestrajectory_sample_times(Array(float)): [Read-Write] Trajectory Sample Timesuse_bone_positions(bool): [Read-Write] Use Bone Positionsuse_bone_velocities(bool): [Read-Write] Use Bone Velocitiesuse_trajectory_positions(bool): [Read-Write] Use Trajectory Positionsuse_trajectory_velocities(bool): [Read-Write] Use Trajectory Velocities