unreal.PoseSearchInteractionBlueprintResult

class unreal.PoseSearchInteractionBlueprintResult(selected_animation: Object = Ellipsis, selected_time: float = 0.0, is_continuing_pose_search: bool = False, wanted_play_rate: float = 0.0, loop: bool = False, is_mirrored: bool = False, blend_parameters: Vector = Ellipsis, selected_database: PoseSearchDatabase = Ellipsis, search_cost: float = 0.0, role: Name = 'None', full_aligned_actor_root_bone_transform: Transform = Ellipsis)

Bases: StructBase

Pose Search Interaction Blueprint Result

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchInteractionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_parameters (Vector): [Read-Only] SelectedAnimation associated BlendParameters (if SelectedAnimation is a UBlendSpace)

  • full_aligned_actor_root_bone_transform (Transform): [Read-Only] root bone transform for the character at full aligment

  • is_continuing_pose_search (bool): [Read-Only] SelectedAnimation at SelectedTime is from the continuing pose search

  • is_mirrored (bool): [Read-Only] SelectedAnimation associated mirror state

  • loop (bool): [Read-Only] SelectedAnimation associated looping state

  • role (Name): [Read-Only] assigned role to this character (AnimInstance)

  • search_cost (float): [Read-Only] associated motion matching search cost for this result

  • selected_animation (Object): [Read-Only] animation assigned to this character to partecipate in the interaction

  • selected_database (PoseSearchDatabase): [Read-Only] selected SelectedDatabase for this character interaction

  • selected_time (float): [Read-Only] SelectedAnimation associated time

  • wanted_play_rate (float): [Read-Only] SelectedAnimation associated play rate

property blend_parameters: Vector

[Read-Only] SelectedAnimation associated BlendParameters (if SelectedAnimation is a UBlendSpace)

Type:

(Vector)

property full_aligned_actor_root_bone_transform: Transform

[Read-Only] root bone transform for the character at full aligment

Type:

(Transform)

[Read-Only] SelectedAnimation at SelectedTime is from the continuing pose search

Type:

(bool)

property is_mirrored: bool

[Read-Only] SelectedAnimation associated mirror state

Type:

(bool)

property loop: bool

[Read-Only] SelectedAnimation associated looping state

Type:

(bool)

property role: Name

[Read-Only] assigned role to this character (AnimInstance)

Type:

(Name)

property search_cost: float

[Read-Only] associated motion matching search cost for this result

Type:

(float)

property selected_animation: Object

[Read-Only] animation assigned to this character to partecipate in the interaction

Type:

(Object)

property selected_database: PoseSearchDatabase

[Read-Only] selected SelectedDatabase for this character interaction

Type:

(PoseSearchDatabase)

property selected_time: float

[Read-Only] SelectedAnimation associated time

Type:

(float)

property wanted_play_rate: float

[Read-Only] SelectedAnimation associated play rate

Type:

(float)