unreal.PoseSearchInteractionBlueprintResult¶
- class unreal.PoseSearchInteractionBlueprintResult(selected_animation: Object = Ellipsis, selected_time: float = 0.0, is_continuing_pose_search: bool = False, wanted_play_rate: float = 0.0, loop: bool = False, is_mirrored: bool = False, blend_parameters: Vector = Ellipsis, selected_database: PoseSearchDatabase = Ellipsis, search_cost: float = 0.0, role: Name = 'None', full_aligned_actor_root_bone_transform: Transform = Ellipsis)¶
Bases:
StructBasePose Search Interaction Blueprint Result
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchInteractionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_parameters(Vector): [Read-Only] SelectedAnimation associated BlendParameters (if SelectedAnimation is a UBlendSpace)full_aligned_actor_root_bone_transform(Transform): [Read-Only] root bone transform for the character at full aligmentis_continuing_pose_search(bool): [Read-Only] SelectedAnimation at SelectedTime is from the continuing pose searchis_mirrored(bool): [Read-Only] SelectedAnimation associated mirror stateloop(bool): [Read-Only] SelectedAnimation associated looping staterole(Name): [Read-Only] assigned role to this character (AnimInstance)search_cost(float): [Read-Only] associated motion matching search cost for this resultselected_animation(Object): [Read-Only] animation assigned to this character to partecipate in the interactionselected_database(PoseSearchDatabase): [Read-Only] selected SelectedDatabase for this character interactionselected_time(float): [Read-Only] SelectedAnimation associated timewanted_play_rate(float): [Read-Only] SelectedAnimation associated play rate
- property blend_parameters: Vector¶
[Read-Only] SelectedAnimation associated BlendParameters (if SelectedAnimation is a UBlendSpace)
- Type:
(Vector)
- property full_aligned_actor_root_bone_transform: Transform¶
[Read-Only] root bone transform for the character at full aligment
- Type:
- property is_continuing_pose_search: bool¶
[Read-Only] SelectedAnimation at SelectedTime is from the continuing pose search
- Type:
(bool)
- property search_cost: float¶
[Read-Only] associated motion matching search cost for this result
- Type:
(float)
- property selected_animation: Object¶
[Read-Only] animation assigned to this character to partecipate in the interaction
- Type:
(Object)
- property selected_database: PoseSearchDatabase¶
[Read-Only] selected SelectedDatabase for this character interaction
- Type: