unreal.PoseSearchInteractionAssetItem¶
- class unreal.PoseSearchInteractionAssetItem¶
Bases:
StructBasePose Search Interaction Asset Item
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchInteractionAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
animation(AnimationAsset): [Read-Write] associated aniamtion for this FPoseSearchInteractionAssetItemorigin(Transform): [Read-Write] offset from the originpreview_mesh(SkeletalMesh): [Read-Write] If null, the default preview mesh for the skeleton will be used. Otherwise, this will be used in preview scenes.role(Name): [Read-Write] associated role for this FPoseSearchInteractionAssetItemwarping_weight_rotation(float): [Read-Write] relative weight to the other FPoseSearchInteractionAssetItem::WarpingWeightRotation(s) defining which character will be rotated while warping 0 - the associated character to this item will move fully to compensate the warping errors > 0 && all the other FPoseSearchInteractionAssetItem::WarpingWeightTranslation as zero, and the associated character will not movewarping_weight_translation(float): [Read-Write] relative weight to the other FPoseSearchInteractionAssetItem::WarpingWeightTranslation(s) defining which character will be translated while warping 0 - the associated character to this item will move fully to compensate the warping errors > 0 && all the other FPoseSearchInteractionAssetItem::WarpingWeightTranslation as zero, and the associated character will not move