unreal.PoseSearchInteractionAssetItem

class unreal.PoseSearchInteractionAssetItem

Bases: StructBase

Pose Search Interaction Asset Item

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchInteractionAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation (AnimationAsset): [Read-Write] associated aniamtion for this FPoseSearchInteractionAssetItem

  • origin (Transform): [Read-Write] offset from the origin

  • preview_mesh (SkeletalMesh): [Read-Write] If null, the default preview mesh for the skeleton will be used. Otherwise, this will be used in preview scenes.

  • role (Name): [Read-Write] associated role for this FPoseSearchInteractionAssetItem

  • warping_weight_rotation (float): [Read-Write] relative weight to the other FPoseSearchInteractionAssetItem::WarpingWeightRotation(s) defining which character will be rotated while warping 0 - the associated character to this item will move fully to compensate the warping errors > 0 && all the other FPoseSearchInteractionAssetItem::WarpingWeightTranslation as zero, and the associated character will not move

  • warping_weight_translation (float): [Read-Write] relative weight to the other FPoseSearchInteractionAssetItem::WarpingWeightTranslation(s) defining which character will be translated while warping 0 - the associated character to this item will move fully to compensate the warping errors > 0 && all the other FPoseSearchInteractionAssetItem::WarpingWeightTranslation as zero, and the associated character will not move