unreal.PoseSearchInteractionAsset¶
- class unreal.PoseSearchInteractionAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MultiAnimAssetPose Search Interaction Asset
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchInteractionAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_warp_amount(float): [Read-Write] used to test warping: 0 - no warping applied, 1 - full warping/alignment applied test warping actors will be offsetted by Items::DebugWarpOffset transforms from the original UMultiAnimAsset::GetOrigin() definition and warped accordingly with CalculateWarpTransforms following the rotation and translation weights defined in Items::WarpingWeightRotation and Items::WarpingWeightTranslation as relative weights between the Items (they’ll be normalized at runtime)debug_warp_offsets(Array[Transform]): [Read-Write]enable_debug_warp(bool): [Read-Write]items(Array[PoseSearchInteractionAssetItem]): [Read-Write]warping_banking_weight(float): [Read-Write]