unreal.PoseSearchInteractionAsset

class unreal.PoseSearchInteractionAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: MultiAnimAsset

Pose Search Interaction Asset

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchInteractionAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_warp_amount (float): [Read-Write] used to test warping: 0 - no warping applied, 1 - full warping/alignment applied test warping actors will be offsetted by Items::DebugWarpOffset transforms from the original UMultiAnimAsset::GetOrigin() definition and warped accordingly with CalculateWarpTransforms following the rotation and translation weights defined in Items::WarpingWeightRotation and Items::WarpingWeightTranslation as relative weights between the Items (they’ll be normalized at runtime)

  • debug_warp_offsets (Array[Transform]): [Read-Write]

  • enable_debug_warp (bool): [Read-Write]

  • items (Array[PoseSearchInteractionAssetItem]): [Read-Write]

  • warping_banking_weight (float): [Read-Write]