unreal.PoseSearchFeatureChannel_Velocity¶
- class unreal.PoseSearchFeatureChannel_Velocity(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PoseSearchFeatureChannelPose Search Feature Channel Velocity
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchFeatureChannel_Velocity.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(BoneReference): [Read-Write]color_preset_index(int32): [Read-Write]input_query_pose(InputQueryPose): [Read-Write]normalize(bool): [Read-Write] if bNormalize is true, velocity will be clamped to a maximum size of one (UPoseSearchFeatureChannel_Velocity will be matching the “direction” of the velocity)sample_time_offset(float): [Read-Write]use_character_space_velocities(bool): [Read-Write] if bUseCharacterSpaceVelocities is true, velocities will be calculated from the positions in character space, otherwise they will be calculated using global space positionsweight(float): [Read-Write]