unreal.PoseSearchFeatureChannel_Pose¶
- class unreal.PoseSearchFeatureChannel_Pose(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PoseSearchFeatureChannel_GroupBaseUPoseSearchFeatureChannel_Pose
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchFeatureChannel_Pose.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_weight_group_id(int32): [Read-Write] Experimental, this feature might be removed without warning, not for production use identifier / metadata to categorize this group base channel weights to be able to zero them via UPoseSearchDatabase::CalculateDynamicWeightsSqrtinput_query_pose(InputQueryPose): [Read-Write]permutation_time_type(PermutationTimeType): [Read-Write]sample_role(Name): [Read-Write]sampled_bones(Array[PoseSearchBone]): [Read-Write] List of skeletal joints and associated Flags (Velocity, Position, etc) to sample.use_character_space_velocities(bool): [Read-Write] if bUseCharacterSpaceVelocities is true, velocities will be calculated from the positions in character space, otherwise they will be calculated using global space positionsweight(float): [Read-Write]