unreal.PoseSearchFeatureChannel_Pose

class unreal.PoseSearchFeatureChannel_Pose(outer: Object | None = None, name: Name | str = 'None')

Bases: PoseSearchFeatureChannel_GroupBase

UPoseSearchFeatureChannel_Pose

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchFeatureChannel_Pose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_weight_group_id (int32): [Read-Write] Experimental, this feature might be removed without warning, not for production use identifier / metadata to categorize this group base channel weights to be able to zero them via UPoseSearchDatabase::CalculateDynamicWeightsSqrt

  • input_query_pose (InputQueryPose): [Read-Write]

  • permutation_time_type (PermutationTimeType): [Read-Write]

  • sample_role (Name): [Read-Write]

  • sampled_bones (Array[PoseSearchBone]): [Read-Write] List of skeletal joints and associated Flags (Velocity, Position, etc) to sample.

  • use_character_space_velocities (bool): [Read-Write] if bUseCharacterSpaceVelocities is true, velocities will be calculated from the positions in character space, otherwise they will be calculated using global space positions

  • weight (float): [Read-Write]