unreal.PoseSearchFeatureChannel_Curve¶
- class unreal.PoseSearchFeatureChannel_Curve(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PoseSearchFeatureChannelPose Search Feature Channel Curve
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchFeatureChannel_Curve.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_name(Name): [Read-Write]debug_color(LinearColor): [Read-Write]input_query_pose(InputQueryPose): [Read-Write]normalization_group(Name): [Read-Write] if set, all the channels of the same class with the same cardinality, and the same NormalizationGroup, will be normalized together. for example in a locomotion database of a character holding a weapon, containing non mirrorable animations, you’d still want to normalize together left foot and right foot position and Curvesample_role(Name): [Read-Write]sample_time_offset(float): [Read-Write] the data relative to the sampling time associated to this channel will be offset by SampleTimeOffset seconds. For example, if Curve is DistanceToWall, and SampleTimeOffset is 0.5, this channel will try to match the future DistanceToWall curve of the character 0.5 seconds aheadweight(float): [Read-Write]
- bp_get_curve_value(anim_instance) float¶
BP Get Curve Value
- Parameters:
anim_instance (AnimInstance)
- Return type: