unreal.PoseSearchDatabaseBlendSpaceEx
¶
- class unreal.PoseSearchDatabaseBlendSpaceEx¶
Bases:
PoseSearchDatabaseBlendSpace
Pose Search Database Blend Space Ex
C++ Source:
Plugin: PoseSearch
Module: PoseSearchEditor
File: PoseSearchDatabaseEditorReflection.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_param_x
(float): [Read-Write] BlendParams used to sample this BlendSpaceblend_param_y
(float): [Read-Write] BlendParams used to sample this BlendSpaceblend_space
(BlendSpace): [Read-Write]enabled
(bool): [Read-Write] This allows users to enable or exclude animations from this database. Useful for debugging.has_root_motion
(bool): [Read-Only] Does this animation have root motion enabled ? If you want to change this you need to change it in the base Anim Sequence.looping
(bool): [Read-Only] Is this animation set as looping? If you want to change this you need to change it in the base Anim Sequence. Changing the sampling range will disable loopingmirror_option
(PoseSearchMirrorOption): [Read-Write] This allows users to set if this animation is original only (no mirrored data), original and mirrored, or only the mirrored version of this animation. It requires the mirror table to be set up in the config file.number_of_horizontal_samples
(int32): [Read-Write] Sets the number of horizontal samples in the blend space to pull the animation data coverage from. The larger the samples the more the data, but also the more memory and performance it takes.number_of_vertical_samples
(int32): [Read-Write] Sets the number of vertical samples in the blend space to pull the animation data coverage from.The larger the samples the more the data, but also the more memory and performance it takes.use_grid_for_sampling
(bool): [Read-Write] When turned on, this will use the set grid samples of the blend space asset for sampling. This will override the Number of Horizontal/Vertical Samples.use_single_sample
(bool): [Read-Write] If true this BlendSpace will output a single segment in the database.