unreal.PoseSearchDatabaseAnimationAssetBase¶
- class unreal.PoseSearchDatabaseAnimationAssetBase¶
Bases:
StructBasePose Search Database Animation Asset Base
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
branch_in_id(uint32): [Read-Only] BranchInId != 0 when this asset has been added via SynchronizeWithExternalDependencies. To delete it, remove the PoseSearchBranchIn notify statedisable_reselection(bool): [Read-Write] if bDisableReselection is true, poses from the same asset cannot be reselected. Useful to avoid jumping on frames on the same looping animationsenabled(bool): [Read-Write] This allows users to enable or exclude animations from this database. Useful for debugging.mirror_option(PoseSearchMirrorOption): [Read-Write] This allows users to set if this animation is original only (no mirrored data), original and mirrored, or only the mirrored version of this animation. It requires the mirror table to be set up in the database Schema.