unreal.PoseSearchDatabaseAnimMontageEx
¶
- class unreal.PoseSearchDatabaseAnimMontageEx¶
Bases:
PoseSearchDatabaseAnimMontage
Pose Search Database Anim Montage Ex
C++ Source:
Plugin: PoseSearch
Module: PoseSearchEditor
File: PoseSearchDatabaseEditorReflection.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_montage
(AnimMontage): [Read-Write]enabled
(bool): [Read-Write] This allows users to enable or exclude animations from this database. Useful for debugging.has_root_motion
(bool): [Read-Only] Does this animation have root motion enabled ? If you want to change this you need to change it in the base Anim Sequence.looping
(bool): [Read-Only] Is this animation set as looping? If you want to change this you need to change it in the base Anim Sequence. Changing the sampling range will disable loopingmirror_option
(PoseSearchMirrorOption): [Read-Write] This allows users to set if this animation is original only (no mirrored data), original and mirrored, or only the mirrored version of this animation. It requires the mirror table to be set up in the config file.sampling_range
(FloatInterval): [Read-Write] It allows users to set a time range to an individual animation sequence in the database. This is effectively trimming the beginning and end of the animation in the database (not in the original sequence). If set to [0, 0] it will be the entire frame range of the original sequence.