unreal.PoseSearchAssetSamplerLibrary¶
- class unreal.PoseSearchAssetSamplerLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryPose Search Asset Sampler Library
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchAssetSamplerLibrary.h
- classmethod draw(anim_instance, asset_sampler_pose) PoseSearchAssetSamplerPose¶
todo:: it’d be nice if it was threadsafe…
- Parameters:
anim_instance (AnimInstance)
asset_sampler_pose (PoseSearchAssetSamplerPose)
- Returns:
asset_sampler_pose (PoseSearchAssetSamplerPose):
- Return type:
- classmethod get_transform_by_name(asset_sampler_pose, bone_name, space=PoseSearchAssetSamplerSpace.WORLD) -> (Transform, asset_sampler_pose=PoseSearchAssetSamplerPose)¶
Get Transform by Name
- Parameters:
asset_sampler_pose (PoseSearchAssetSamplerPose)
bone_name (Name)
space (PoseSearchAssetSamplerSpace)
- Returns:
asset_sampler_pose (PoseSearchAssetSamplerPose):
- Return type:
- classmethod sample_pose(anim_instance, input) PoseSearchAssetSamplerPose¶
Sample Pose
- Parameters:
anim_instance (AnimInstance)
input (PoseSearchAssetSamplerInput)
- Return type: