unreal.PoseSearchAssetSamplerInput

class unreal.PoseSearchAssetSamplerInput(animation: AnimationAsset = Ellipsis, animation_time: float = 0.0, root_transform_origin: Transform = Ellipsis, mirrored: bool = False, mirror_data_table: MirrorDataTable = Ellipsis, blend_parameters: Vector = Ellipsis, root_transform_sampling_rate: int = 0)

Bases: StructBase

Pose Search Asset Sampler Input

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchAssetSamplerLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation (AnimationAsset): [Read-Write] Animation to sample

  • animation_time (float): [Read-Write] Sampling time for Animation

  • blend_parameters (Vector): [Read-Write] blend parameters if Animation is a blend space

  • mirror_data_table (MirrorDataTable): [Read-Write]

  • mirrored (bool): [Read-Write]

  • root_transform_origin (Transform): [Read-Write] origin used to start sampling Animation at time of zero

  • root_transform_sampling_rate (int32): [Read-Write] frequency of sampling while sampling the root transform of blend spaces

property animation: AnimationAsset

[Read-Write] Animation to sample

Type:

(AnimationAsset)

property animation_time: float

[Read-Write] Sampling time for Animation

Type:

(float)

property blend_parameters: Vector

[Read-Write] blend parameters if Animation is a blend space

Type:

(Vector)

property mirror_data_table: MirrorDataTable

[Read-Write]

Type:

(MirrorDataTable)

property mirrored: bool

[Read-Write]

Type:

(bool)

property root_transform_origin: Transform

[Read-Write] origin used to start sampling Animation at time of zero

Type:

(Transform)

property root_transform_sampling_rate: int

[Read-Write] frequency of sampling while sampling the root transform of blend spaces

Type:

(int32)