unreal.PoseSearchAssetSamplerInput¶
- class unreal.PoseSearchAssetSamplerInput(animation: AnimationAsset = Ellipsis, animation_time: float = 0.0, root_transform_origin: Transform = Ellipsis, mirrored: bool = False, mirror_data_table: MirrorDataTable = Ellipsis, blend_parameters: Vector = Ellipsis, root_transform_sampling_rate: int = 0)¶
Bases:
StructBasePose Search Asset Sampler Input
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchAssetSamplerLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
animation(AnimationAsset): [Read-Write] Animation to sampleanimation_time(float): [Read-Write] Sampling time for Animationblend_parameters(Vector): [Read-Write] blend parameters if Animation is a blend spacemirror_data_table(MirrorDataTable): [Read-Write]mirrored(bool): [Read-Write]root_transform_origin(Transform): [Read-Write] origin used to start sampling Animation at time of zeroroot_transform_sampling_rate(int32): [Read-Write] frequency of sampling while sampling the root transform of blend spaces
- property animation: AnimationAsset¶
[Read-Write] Animation to sample
- Type:
- property blend_parameters: Vector¶
[Read-Write] blend parameters if Animation is a blend space
- Type:
(Vector)
- property mirror_data_table: MirrorDataTable¶
[Read-Write]
- Type: