unreal.PoseDriverTarget
¶
- class unreal.PoseDriverTarget¶
Bases:
StructBase
Information about each target in the PoseDriver
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseDriver.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_custom_curve
(bool): [Read-Write] Apply Custom Curve: If we should apply a custom curve mapping to how this target activatesbone_transforms
(Array[PoseDriverTransform]): [Read-Write] Bone Transforms: Translation of this targetcustom_curve
(RichCurve): [Read-Write] Custom Curve: Custom curve mapping to apply if bApplyCustomCurve is truedistance_method
(RBFDistanceMethod): [Read-Write] Distance Method: Override for the distance method to use for each targetdriven_name
(Name): [Read-Write] Driven Name: Name of item to drive - depends on DriveOutput setting. If DriveOutput is DrivePoses, this should be the name of a pose in the assigned PoseAsset If DriveOutput is DriveCurves, this is the name of the curve (morph target, material param etc) to drivefunction_type
(RBFFunctionType): [Read-Write] Function Type: Override for the function method to use for each targetis_hidden
(bool): [Read-Write] Is Hidden: If we should hide this pose from the UItarget_rotation
(Rotator): [Read-Write] Target Rotation: Rotation of this targettarget_scale
(float): [Read-Write] Target Scale: Scale applied to this target’s function - a larger value will activate this target sooner