unreal.PolygonToSplit
¶
- class unreal.PolygonToSplit(polygon_id=[- 1], vertex_pairs_to_split_at=[])¶
Bases:
unreal.StructBase
Polygon to Split
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
polygon_id
(PolygonID): [Read-Write] The polygon that we’ll be splittingvertex_pairs_to_split_at
(Array(VertexPair)): [Read-Write] A list of pairs of vertices that new edges will be created at. The pairs must be ordered, and the verticesmust already exist and be connected to the polygon
- property vertex_pairs_to_split_at¶
[Read-Write] A list of pairs of vertices that new edges will be created at. The pairs must be ordered, and the vertices must already exist and be connected to the polygon
- Type
(Array(VertexPair))