unreal.PolygonGroupToCreate

class unreal.PolygonGroupToCreate(polygon_group_attributes=[[]], original_polygon_group_id=[- 1])

Bases: unreal.StructBase

Polygon Group to Create

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • original_polygon_group_id (PolygonGroupID): [Read-Write] The original ID of the polygon group. Should only be used by the undo system.

  • polygon_group_attributes (MeshElementAttributeList): [Read-Write] Attributes of this polygon group

property original_polygon_group_id

[Read-Write] The original ID of the polygon group. Should only be used by the undo system.

Type

(PolygonGroupID)

property polygon_group_attributes

[Read-Write] Attributes of this polygon group

Type

(MeshElementAttributeList)