unreal.PolygonGroupToCreate
¶
- class unreal.PolygonGroupToCreate(polygon_group_attributes=[[]], original_polygon_group_id=[- 1])¶
Bases:
unreal.StructBase
Polygon Group to Create
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
original_polygon_group_id
(PolygonGroupID): [Read-Write] The original ID of the polygon group. Should only be used by the undo system.polygon_group_attributes
(MeshElementAttributeList): [Read-Write] Attributes of this polygon group
- property original_polygon_group_id¶
[Read-Write] The original ID of the polygon group. Should only be used by the undo system.
- Type
- property polygon_group_attributes¶
[Read-Write] Attributes of this polygon group
- Type