unreal.PolygonEdgeHardness
¶
- class unreal.PolygonEdgeHardness¶
Bases:
unreal.EnumBase
EPolygon Edge Hardness
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
- ALL_EDGES_HARD¶
Set all edges as hard, overriding edge hardness on existing edges
- Type
3
- ALL_EDGES_SOFT¶
Set all edges as soft, overriding edge hardness on existing edges
- Type
2
- NEW_EDGES_HARD¶
Create any new edges required by the polygon as hard, leaving existing edges as they are
- Type
1
- NEW_EDGES_SOFT¶
Create any new edges required by the polygon as soft, leaving existing edges as they are
- Type
0