unreal.PlayerViewportCompositingOutput¶
- class unreal.PlayerViewportCompositingOutput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ColorConverterOutputPassUPlayerViewportCompositingOutput
C++ Source:
Plugin: Composure
Module: Composure
File: PlayerViewportCompositingOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_tone_curve(bool): [Read-Write] Enable or disable the tone curve (and expand gamut) when the tonemap pass settings are passed down to the main viewport post-processing.color_converter(CompositingElementTransform): [Read-Write]enabled(bool): [Read-Write]pass_name(Name): [Read-Write]player_index(int32): [Read-Write]