unreal.PlayerMappableKeyProfileCreationArgs
¶
- class unreal.PlayerMappableKeyProfileCreationArgs(profile_type: Class = Ellipsis, profile_identifier: GameplayTag = Ellipsis, user_id: PlatformUserId = [], display_name: Text = '', set_as_current_profile: bool = False)¶
Bases:
StructBase
Arguments that can be used when creating a new mapping profile
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedInputUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name
(Text): [Read-Write] The display name of this profileprofile_identifier
(GameplayTag): [Read-Write] The uniqiue identifier that this profile should haveprofile_type
(type(Class)): [Read-Write]set_as_current_profile
(bool): [Read-Write]user_id
(PlatformUserId): [Read-Write] The user ID of the ULocalPlayer that this profile is associated with
- property profile_identifier: GameplayTag¶
[Read-Write] The uniqiue identifier that this profile should have
- Type:
- property user_id: PlatformUserId¶
[Read-Write] The user ID of the ULocalPlayer that this profile is associated with
- Type: