unreal.PlayMontageCallbackProxy¶
- class unreal.PlayMontageCallbackProxy(outer=None, name='None')¶
Bases:
unreal.ObjectPlay Montage Callback Proxy
C++ Source:
Module: AnimGraphRuntime
File: PlayMontageCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_blend_out(OnMontagePlayDelegate): [Read-Write] On Blend Out: Called when Montage starts blending out and is not interruptedon_completed(OnMontagePlayDelegate): [Read-Write] On Completed: Called when Montage finished playing and wasn’t interruptedon_interrupted(OnMontagePlayDelegate): [Read-Write] On Interrupted: Called when Montage has been interrupted (or failed to play)on_notify_begin(OnMontagePlayDelegate): [Read-Write] On Notify Beginon_notify_end(OnMontagePlayDelegate): [Read-Write] On Notify End
- property on_blend_out¶
[Read-Write] On Blend Out: Called when Montage starts blending out and is not interrupted
- Type
- property on_completed¶
[Read-Write] On Completed: Called when Montage finished playing and wasn’t interrupted
- Type
- property on_interrupted¶
[Read-Write] On Interrupted: Called when Montage has been interrupted (or failed to play)
- Type
- property on_notify_begin¶
[Read-Write] On Notify Begin
- Type
- property on_notify_end¶
[Read-Write] On Notify End
- Type