unreal.PlayAnimCallbackProxy

class unreal.PlayAnimCallbackProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Play Anim Callback Proxy

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: PlayAnimCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_blend_out (OnPlayAnimPlayDelegate): [Read-Write] Called when the provided animation object starts blending out and hasn’t been interrupted

  • on_completed (OnPlayAnimPlayDelegate): [Read-Write] Called when the provided animation object finished playing and hasn’t been interrupted

  • on_interrupted (OnPlayAnimPlayDelegate): [Read-Write] Called when the provided animation object has been interrupted (or failed to play)

property on_blend_out: OnPlayAnimPlayDelegate

[Read-Write] Called when the provided animation object starts blending out and hasn’t been interrupted

Type:

(OnPlayAnimPlayDelegate)

property on_completed: OnPlayAnimPlayDelegate

[Read-Write] Called when the provided animation object finished playing and hasn’t been interrupted

Type:

(OnPlayAnimPlayDelegate)

property on_interrupted: OnPlayAnimPlayDelegate

[Read-Write] Called when the provided animation object has been interrupted (or failed to play)

Type:

(OnPlayAnimPlayDelegate)