unreal.PlatformUserId
¶
- class unreal.PlatformUserId¶
Bases:
StructBase
Handle that defines a local user on this platform. This used to be just a typedef int32 that was used interchangeably as ControllerId and LocalUserIndex. Moving forward these will be allocated by the platform application layer.
Opaque struct for the FPlatformUserId struct defined in CoreMiscDefines.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
internal_id
(int32): [Read-Only]
- NONE: PlatformUserId¶
Static invalid platform user
- Type:
- __eq__(other: object) bool ¶
Overloads:
PlatformUserId
Returns true if PlatformUserId A is equal to PlatformUserId B (A == B)
- __ne__(other: object) bool ¶
Overloads:
PlatformUserId
Returns true if PlatformUserId A is not equal to PlatformUserId B (A != B)
- equals(b) bool ¶
Returns true if PlatformUserId A is equal to PlatformUserId B (A == B)
- Parameters:
b (PlatformUserId) –
- Return type:
- not_equal(b) bool ¶
Returns true if PlatformUserId A is not equal to PlatformUserId B (A != B)
- Parameters:
b (PlatformUserId) –
- Return type: