unreal.PlatformInputDeviceState
¶
- class unreal.PlatformInputDeviceState(owning_platform_user: PlatformUserId = [], connection_state: InputDeviceConnectionState = Ellipsis)¶
Bases:
StructBase
Data about an input device’s current state
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
connection_state
(InputDeviceConnectionState): [Read-Only] Connection State: The connection state of this input deviceowning_platform_user
(PlatformUserId): [Read-Only] Owning Platform User: The platform user that this input device belongs to
- property connection_state: InputDeviceConnectionState¶
[Read-Only] Connection State: The connection state of this input device
- Type:
- property owning_platform_user: PlatformUserId¶
[Read-Only] Owning Platform User: The platform user that this input device belongs to
- Type: