unreal.PlantProfileAsset

class unreal.PlantProfileAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Plant Profile Asset

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: ProceduralVegetationPreset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • profiles (Array[PlantProfile]): [Read-Only]