unreal.PlantProfileAsset¶
- class unreal.PlantProfileAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetPlant Profile Asset
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: ProceduralVegetationPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
profiles(Array[PlantProfile]): [Read-Only]