unreal.PlanetaryBodyInputData¶
- class unreal.PlanetaryBodyInputData(name: str = '', orbit_type: OrbitType = Ellipsis, radius: float = 0.0, texture_column_index: int = 0)¶
Bases:
TableRowBaseTableRow Base type to describe the Creation parameters of a planetary body (Planet, Moon) Will only be used at creation time, from a proper Data Table
C++ Source:
Plugin: CelestialVault
Module: CelestialVault
File: CelestialDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name(str): [Read-Write] The body Nameorbit_type(OrbitType): [Read-Write] One of the predefined Orbit types (Solar system planets), any custom Elliptic ones for fantasy planetsradius(double): [Read-Write] The Body Radius in Kilometerstexture_column_index(int32): [Read-Write] The planetary body Material expects Bodies textures in a single row - This is the 0-based index of the texture to use