unreal.PlanetaryBodyInputData¶
- class unreal.PlanetaryBodyInputData(name: str = '', orbit_type: OrbitType = Ellipsis, vsop87_body_type: VSOP87BodyType = Ellipsis, radius: float = 0.0, texture_column_index: int = 0)¶
Bases:
TableRowBaseTableRow Base type to describe the Creation parameters of a planetary body (Planet, Moon) Will only be used at creation time, from a proper Data Table
C++ Source:
Plugin: CelestialVault
Module: CelestialVault
File: CelestialInputDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name(str): [Read-Write] The body Nameorbit_type(OrbitType): [Read-Write] Can be VSOP87 or Ellipticradius(double): [Read-Write] The Body Radius in Kilometerstexture_column_index(int32): [Read-Write] The planetary body Material expects Bodies textures in a single row - This is the 0-based index of the texture to usevsop87_body_type(VSOP87BodyType): [Read-Write] VSOP87 Identifier of the Planetary Body
- property texture_column_index: int¶
[Read-Write] The planetary body Material expects Bodies textures in a single row - This is the 0-based index of the texture to use
- Type:
(int32)
- property vsop87_body_type: VSOP87BodyType¶
[Read-Write] VSOP87 Identifier of the Planetary Body
- Type: