unreal.PlaneFalloff

class unreal.PlaneFalloff(outer=None, name='None')

Bases: unreal.FieldNodeFloat

Plane scalar field that will be defined only within a distance from a plane

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • default (float): [Read-Write] The field value will be set to Default if the sample distance from the plane is higher than the distance

  • distance (float): [Read-Write] Distance limit for the plane falloff field

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • falloff (FieldFalloffType): [Read-Write] Type of falloff function used to model the evolution of the field from the plane surface to the distance isosurface

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • magnitude (float): [Read-Write] Magnitude of the plane falloff field

  • max_range (float): [Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • min_range (float): [Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • normal (Vector): [Read-Write] Plane normal of the plane falloff field

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • position (Vector): [Read-Write] Plane position of the plane falloff field

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property default

[Read-Write] The field value will be set to Default if the sample distance from the plane is higher than the distance

Type

(float)

property distance

[Read-Write] Distance limit for the plane falloff field

Type

(float)

property falloff

[Read-Write] Type of falloff function used to model the evolution of the field from the plane surface to the distance isosurface

Type

(FieldFalloffType)

property magnitude

[Read-Write] Magnitude of the plane falloff field

Type

(float)

property max_range

[Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

Type

(float)

property min_range

[Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

Type

(float)

property normal

[Read-Write] Plane normal of the plane falloff field

Type

(Vector)

property position

[Read-Write] Plane position of the plane falloff field

Type

(Vector)

set_plane_falloff(magnitude, min_range, max_range, default, distance, position, normal, falloff)PlaneFalloff

Plane scalar field that will be defined only within a distance from a plane

Parameters
  • magnitude (float) – Magnitude of the plane falloff field

  • min_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • max_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • default (float) – The field value will be set to default if the sample projected distance ((Sample Position - Center Position).dot(Plane Normal)) is higher than the Plane Distance

  • distance (float) – Distance limit for the plane falloff field starting from the center position and extending in the direction of the plane normal

  • position (Vector) – Plane center position of the plane falloff field

  • normal (Vector) – Plane normal of the plane falloff field

  • falloff (FieldFalloffType) – Type of falloff function used to model the evolution of the field from the plane surface to the distance isosurface

Returns

Return type

PlaneFalloff