unreal.Plane
¶
- class unreal.Plane(x: float = 0.0, y: float = 0.0, z: float = 0.0, w: float = 0.0)¶
Bases:
Vector
A plane definition in 3D space. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathPlane.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
w
(double): [Read-Write]x
(double): [Read-Write]y
(double): [Read-Write] Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.z
(double): [Read-Write]