unreal.Plane¶
- class unreal.Plane(x=0.0, y=0.0, z=0.0, w=0.0)¶
Bases:
unreal.VectorA plane definition in 3D space. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathPlane.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
w(double): [Read-Write] Wx(double): [Read-Write] Xy(double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.z(double): [Read-Write] Z
- property w¶
[Read-Write] W
- Type
(double)